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Industry5 min read

Cfx.re Joined Rockstar Games: Timeline, Cfx Marketplace, and What It Means

Rockstar acquired Cfx.re in August 2023 and launched the Cfx Marketplace in January 2026. Here is the documented timeline and what each step actually changed.

#cfx.re#rockstar games#fivem#redm#cfx marketplace

The Cfx.re acquisition by Rockstar Games is one of the most consequential events in FiveM history, and the Cfx Marketplace launch in early 2026 is the first concrete operational change customers and creators have seen. Here is the timeline as it actually happened, sourced from the official announcements.

August 11, 2023: Cfx.re joins Rockstar Games

On August 11, 2023, Rockstar Games announced via its Newswire that Cfx.re - the team behind FiveM and RedM - was officially joining Rockstar Games. The same day, Cfx.re posted a corresponding announcement on its own community forum.

Rockstar's stated reasoning in the Newswire was that they had "watched with excitement as the creative community has found new ways to expand the possibilities of Grand Theft Auto V and Red Dead Redemption 2, in particular through dedicated roleplay servers." As part of the announcement, Rockstar said it was expanding its policy on mods to officially include those made by the roleplay creative community.

Cfx.re's own response, posted to its community forum, was that "while our day-to-day operations won't have any noticeable changes, with Rockstar's support, we are going to continue to improve our platform."

What changed immediately after the acquisition

Operationally, very little. The FiveM and RedM platforms continued to run, the forums stayed up, and the underlying tooling (server.cfg, fxmanifest.lua, the resource model) remained the same. Existing servers and creators were not asked to change anything.

What did shift was the long-term posture: with Rockstar as the parent company, ambiguous territory like community-made content monetization had a clearer governance path forward.

January 12, 2026: Cfx Marketplace launches

On January 12, 2026, Cfx.re announced the launch of the Cfx Marketplace - an official curated digital storefront where FiveM and RedM creators can sell their work directly through Cfx infrastructure.

From the official announcement: "Featuring purchasable props, scripts, maps, and much more, there's something for every server and every player."

Key public facts about the launch:

  • Launched as a curated storefront with a select group of launch partners
  • Rolling out in phases - additional creators added through an application-based expansion ("register your interest here - we'll reach out as we continue expanding," per the forum post)
  • Mix of free and premium content, with some larger creator packs priced at $389.99 according to third-party coverage of the launch

What this does NOT change

Several things the acquisition and the Marketplace launch do not directly affect:

  • Independent storefronts. Creators are not required to sell on the Cfx Marketplace. Tebex storefronts, custom storefronts, and other distribution channels continue to operate.
  • Server.cfg-installed mods. Privately distributed and self-hosted mods continue to run on FiveM servers as they always have.
  • The underlying TOS on intellectual property. Cfx.re's terms of service have always required that mods respect intellectual property. The acquisition and the Marketplace did not introduce new IP rules - they applied existing ones.

What is still unclear (publicly)

Information not made public in the official announcements: the financial terms of the 2023 acquisition, the revenue split or payment model on the Cfx Marketplace, and specific criteria for the application-based expansion to additional creators. Reporters have published estimates (one widely-cited figure is a $20 million acquisition price), but neither Rockstar nor Cfx.re has confirmed those numbers officially.

Sources

Browse the lot

Drag, drop, drive. Lore-friendly originals and curated real-vehicle conversions for FiveM.

Related field notes